
I could take a detour to an armory or just continue on my way, knowing I might not have the right loadout for the situation. But in FC2 I find myself planning my route, deciding which areas to avoid and which routes to take.

In Far Cry 4, if I want to go to an enemy outpost to take it I simply mark it on my map and go do it. Destructibility, extremely limited resources (especially on higher difficulties) and the general style of play felt rewarding and immersive. Stealth is much harder than in subsequent games, but also feels more rewarding (which is saying a lot since the newer games generally already have pretty satisfying stealth). It also made toying with enemies psychologically more fun and natural. Sneaking through the jungle, hearing guards mention your name in fear, combined with the journal entries and buddy systems made you feel like a real badass mercenary in a foreign land. The minimalist HUD, excellent weapons, limited resources, and presentation of objectives and companions was also great at immersing the player in the game's environment. Conversations between guards were interesting, and due to the excellent sound design and lack of subtitles in minor dialogue they felt organic. While the subsequent games had trouble deciding whether they wanted to be lighthearted or gritty and immersive, Far Cry 2 picked the latter and stuck with it. I just finished playing Far Cry 2 again last weekend, and it reminded me why it's my favorite game in the series. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.


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